Helldivers 2’s 60-day recovery plan is now a 63-day recovery plan, as Arrowhead delays its big patch at the last minute because “we didn’t look at the calendar”

Helldivers 2’s 60-day recovery plan is now a 63-day recovery plan, because its devs didn’t check what day of the week they were working with.In an update on Twitter, Helldivers 2 creative director Johan Pilestedt and design director Niklas Malmborg, outlined a little more about the progress of the 60-day recovery plan that Arrowhead kickstarted back in August. Those 60 days are nearly up, but not without a final bump in the road.”So, 60 days. But, we didn’t look at the calendar,” Pilestedt admits. “What day is the 60th day?” prompts Malmborg. “It’s on a Saturday,” the director notes. “And we don’t patch during weekends, because we don’t want to break the game while you’re playing the game.” As a result, Pilestedt says that “we have decided to release the 60-day patch on day 63.” For those of you who are looking at the calendar, that’s a Tuesday, October 15. While we’ve got a few days to wait for that, Malmborg and Pilestedt did offer some sneak peeks. Most of the big changes they’…

Fortnite Birthday Medallions: Where to find them

Fortnite Birthday Medallions are currently in high demand, as they have been added to the battle royale for one week only as part of the anniversary celebrations. They are proving to be frustratingly elusive as they appear at random, which isn’t much help if you’re trying to complete the list of Birthday Fortnite quests before time runs out on them. If you’re searching for more information then here’s what you need to know about finding Birthday Medallions in Fortnite, and how they work once you’ve got one in your inventory.Where to find Birthday Medallions in Fortnite More Fortnite GuidesFortnite characters
Fortnite SHADOW Briefings
Fortnite Stark Industries Chests
Fortnite Stark Fan Club questsThere are currently only two ways to find Birthday Medallions in Fortnite, which are by opening Birthday Presents or collecting dropped medallions from eliminated opponents. Birthday Presents are items that are randomly found as floor loot or by opening chests, so unfortunately unlike the Fort…

Silent Hill 2 Remake is only coming to PC on launch day because Bloober Team “encouraged” Konami to release on Steam

Bloober Team supposedly convinced Konami that releasing their joint Silent Hill 2 remake on PC was a good idea.Speaking to Bankier, Bloober Team’s vice president and chief financial officer Karolina Nowak acknowledges that PS5 will probably be the remake’s largest sales base since the original 2001 classic was released exclusively on the PS2. However, the Layers of Fear studio is well acquainted with developing for PCs and has slightly nudged its publishing partner in that direction. “We encouraged our partner Konami to take a closer look at about PC,” Nowak says
(based on machine learning translations). “We were fans of the idea of a PC release. The Steam version has attracted a lot of interest and we are confident that in addition to the PlayStation launch (for which the game was originally announced), the Steam version will also be a success.”If you’re looking for a similar case study, Capcom found huge success launching its fellow old-head horror series Resident Evi…

With Monument Valley 3 just months away, Ustwo Games reminiscences on developing for and beyond mobile and nonviolent games

With the next Monument Valley game just months away, developer Ustwo Games has offered a peep at studio life as it gears up for lunch.As part of a behind-the-scenes segment at the Mobile Games Show, the London-based studio shares that things have remained broadly consistent since its founding. The headcount has remained between 30 and 40 people, and the focus remains on games that are notably nonviolent.”UsTwo Games is really focused on making games that don’t have violence as one of their key forms,” lead game designer Joel Beardshaw says. “Desta [The Memories Between] was the closest we got to a game with violence. There’s actually a win state and a lose state in that game, as opposed to everything else where you just kind of find your way through it. There are puzzles, there’s friction, but that friction doesn’t come from combat.”GamesRadar+ Presents Welcome to Mobile Gaming Week 2024, where we explore what’s hot, what’s best, and what’s next in the world of mobile gaming following…

Nobody seems to know why it took 25 years to get the Lunar Remastered Collection, but it might go back to the beloved JRPG’s controversial localization

The Lunar Remastered Collection was announced at PlayStation State of Play this week, finally bringing a pair of beloved JRPGs back to modern audiences after a 25-year gap. Fans of the series had begun to give up hope that these games would ever get a modern remaster, and it all comes back to the controversial English localization that brought them to Western audiences in the first place.Lunar: The Silver Star and Lunar: Eternal Blue were both originally developed for Sega CD by Japanese studio Game Arts. Later, Game Arts remade both games for PS1 as Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete. All four of these versions were translated by a localization studio known as Working Designs.Fans of Japanese obscurities tended to have a love-and-hate relationship with Working Designs in the ’90s. The studio picked up the torch for JRPGs in an era before they had become mainstream, and gave English translations to many notable games that may otherwise never have been …

This dating sim about playing cupid in a haunted house as a cute little ghost has stolen my heart as well as my left sock

Do you believe in life after love? What about love after life? As it turns out, that’s what all the cool spirits are up to beyond the veil. Ghostina tells us as much early on in Love, Ghostie when I first appear before her as a newly-departed soul, set to pay my dues to humanity from the beyond. I’ll be doing so from my very own manor house, mine to haunt for all eternity – or at least, until I run out of new tenants to match up and watch as they fall in love with a little phantasmic help.Love, Ghostie is part dating sim, part management sim, and part muli-ended visual novel, but it’s all heart. There’s something so calming about watching love blossom between two strangers, seemingly from nothing at all, while having had a hand in the proceedings all along. Some might call it a thankless task, stealing little items and “gifting” them to residents while crediting it to a would-be admirer, but that’s kind of the point. This is not just a game about making others fall in love. Love,…

Like A Dragon: Infinite Wealth dev says minigame with half-naked “sickos” solved a development problem, even if its producers were like “what the hell is this?”

Anyone who’s played Like A Dragon: Infinite Wealth probably remembers its outrageous Sicko Snap minigame – a spin on Pokemon Snap that has our protags taking pictures of muscly half-naked men  – but it wasn’t included purely for the shock value.According to the game’s director Ryosuke Horii and game design supervisor Hirotaka Chiba who spoke to Automaton about the minigame, Sicko Snap actually fixed a very real problem elsewhere in the Yakuza RPG, even if it made the producers ask, “What the hell is this?” “Sicko Snap was not originally planned, as opposed to minigames like Crazy Delivery and Dondoko Island, which were a part of the original proposal,” Horii explains. “Sicko Snap was the result of our attempts to solve a problem that arose during development.”When developer RGG began implementing trolleys, a common form of public transport in the game’s real-life Hawaii counterpart, the team soon discovered that the rides “felt kind of boring” because the sluggish v…